REAL System is an FDA-cleared rehabilitation technology that uses virtual reality for therapeutic and wellness experiences. It combines customizable sessions, objective progress tracking, and a growing library of immersive games.
As senior designer, I helped communicate the system across digital and physical touchpoints, connecting responsive websites and support portals with game identities, marketing materials, and event experiences. I also art directed multichannel materials, including PowerPoint presentations, and created an ISO-compliant user manual.
Owned end to end, from architecture to UAT.
A 240° video wall that showed VR therapy without a headset.
Working with UX designers and software engineers, I led ideation, defined the site architecture, created wireframes, and designed responsive web and mobile UI. I owned the website from architecture through UAT and deployment on WordPress and Salesforce.
For the Support and Storefront portals, I partnered with IT, owned the design and user experience, and coded the storefront in HTML/CSS within Salesforce Community Cloud.


I designed the REAL Experiences pages for desktop and mobile, bringing video testimonials into the website.
The layouts connect a browsable story library with individual clinician experiences, making room for the people behind the product.
I partnered with the game development team to create logos and visual identities for interactive activities.
These images show the therapy environments in context: a playful world with a therapeutic purpose.


At the APTA conference, 20 working headset stations served an event with 18,000+ attendees. The challenge was helping visitors understand VR therapy even when they could not try a headset.
I art directed and storyboarded a 240° VR video wall that wrapped around the booth, showing therapy environments at room scale. I then worked with Sales to follow up on the warm leads it drew.


“Emily was instrumental in shaping a user-centric, product-forward digital experience, collaborating seamlessly with Marketing, IT, game designers, and other cross-functional teams to bring everything together. She consistently approaches her work with thoughtfulness, creativity, and a deep understanding of both the product and the user journey. Even under aggressive timelines, Emily delivers high-quality work with professionalism and care.”